The Free Quiz Library: Find a Ready-Made Quiz in Two Minutes
By the Kwizzy team · · 5 min read
Most teachers don't have an hour on Sunday night to write twelve good questions about the water cycle. What they have is five minutes, a topic and a class that arrives tomorrow. A ready-made quiz that is decent, free and playable on a phone covers that gap, as long as you can find it fast and trust it enough to put it in front of students.
That is what the Kwizzy library is for. This post shows how to search it, what to check before you use a quiz, and the three ways to use one: have students play on their own, host it live, or use it as a starting point for your own questions.
What is in the library
The library is organized two ways at once. There are 15 subjects, including Math, Biology, Physics & Chemistry, Earth & Space, History, Geography, English & Literature, Civics & Government, Money & Business, Health & Fitness, Arts & Music, Technology & Computing, Logic & Puzzles, Animals & Nature and General Knowledge. And there are four levels: Elementary (grades K to 5), Middle School (grades 6 to 8), High School (grades 9 to 12) and College & Adult.
Every quiz sits in one subject and one level, so Fractions and Decimals is a Math quiz at one level and "Algebra 1: Linear Equations" is a Math quiz at another. You are not wading through one big list of everything. The library page shows how many quizzes there are in each level and subject, and those numbers come straight from the database, so they stay accurate as quizzes are added.
Playing a library quiz needs no account for anyone. That includes you and your students.
Finding a quiz quickly
Open the library and use whichever of these matches how you think.
- Pick a level first if you teach one grade band. The level buttons narrow the list at once, and the level descriptions (such as "Grades 6 to 8") help if you are unsure where a topic sits.
- Pick a subject if you teach one. Each subject has its own page at its own address under /library/category, which is handy to bookmark.
- Type in the search box if you know the topic. Try the word you would use in a lesson plan, such as "fractions" or "weather", rather than a full sentence.
- Combine them. Level and subject filters work together with search, so "middle school" plus "Earth & Space" plus "tides" gets you to a short list.
Check a quiz before you use it
Open the quiz page, not the play page. You will see the title, the subject and level, the number of questions and a rough time estimate (worked out from the number of questions). Below that there is a short sneak peek: the first three questions, with no answers shown. The rest are hidden on purpose, because the point of the library is that students find the answers by playing.
That raises a fair question: how do you vet a quiz you can't fully read? Play it yourself once. It takes a few minutes, you see the explanations that appear after each answer, and you find out whether the difficulty suits your class. Here is what to look for:
- Does the vocabulary match what you actually taught? A quiz like Ancient Egypt that asks about a pharaoh you never mentioned is still a fine quiz, but you will want to tell students that some questions are new.
- Are the explanations shown after answers helpful? Some library questions carry a short one, and they are the part that turns a quiz into teaching rather than only testing.
- Is it the right length? A quiz that runs long is a different lesson from one that fits a warm-up.
What you cannot do is edit a library quiz in place. If it is mostly right for you, use it as is and say out loud which questions you skipped in your head. If it is not, write your own.
Three ways to use the same quiz
Students play on their own. Share the quiz page link, or the link to the play page, and they open it on any device. Nothing is saved to a student account, because there isn't one. They get instant feedback, can retry only the questions they missed, and can send a friend a link to beat their score. This suits homework-style practice, early finishers and a quiet fifteen minutes at the end of a lesson. We cover it in solo quiz practice.
You host it live. The quiz page has a button to host it for your class. You need a free teacher account, and then students join with a QR code or join code and a nickname. This is the better choice when you want to run the questions together, pause on a hard one and talk about it. The full walkthrough is in how to run a live quiz game in class.
You set it as homework. A library quiz can be assigned with a deadline, and you see each nickname's score afterward. That is the option to use when you need to know who did it, which solo play deliberately does not tell you.
One thing to know: solo play happens in the student's browser and nothing is sent back to you. If you need results, use a live game or homework.
When the library is the wrong tool
The library is general. It will not know that your unit is on the Louisiana Purchase and not the Revolution, or that you use a different vocabulary list than the one a quiz assumes. It also does not cover every topic. If your curriculum is specific, a quiz you write or generate from your own notes will beat anything off the shelf.
A sensible pattern is to use library quizzes for warm-ups, review days and sub plans, where "close enough" is good enough, and to write your own for the material you will be graded on. For a quick start on your own, our post on making a quiz from a PDF or PowerPoint walks through the AI route.
When you want more than the library
Library quizzes are a good way to find out whether quiz games fit your classroom. If they do, the next questions usually come quickly: how can you save a version with your own wording, run more games, and see which questions the class got wrong? The pricing page lays out what each plan includes, and you can stay on the free account for as long as it covers what you do.