Exit Ticket Ideas That Take Five Minutes With a Quiz
By the Kwizzy team · · 6 min read
An exit ticket is a small check at the end of a lesson: one to three questions, answered before students leave, so you know tomorrow what to reteach. The idea is sound. The practice often is not. Paper slips pile up on your desk, the sticky-note version needs a wall, and the strong ideas die at 3:40 when nobody has time to read forty responses.
Quiz software fixes the reading problem, because the answers are already sorted. This post gives seven exit ticket formats that fit in five minutes, shows how to write questions that tell you something, and explains what to do with the results so the ticket changes tomorrow's lesson rather than filling a folder.
What makes an exit ticket worth the five minutes
A good ticket answers one question: what should change in tomorrow's lesson? That means each ticket question should target a specific idea from today, and its wrong answers should be the mistakes you actually expect.
Take a lesson on multiplying fractions. A weak question asks "What is 2/3 x 3/4?" with options 1/2, 5/7, 6/7 and 1/12. A better one has options that map to errors: 6/7 (added numerators and denominators), 5/12 (added across), 1/2 (correct) and 8/9 (flipped one fraction). Now a wrong answer tells you which mistake a student made, and the pattern across the room tells you what to reteach. The same applies to any subject. Write the distractor from a misconception you have seen, not from a random wrong number.
Keep tickets short. Three questions is the ceiling for most classes, and one is often enough. Students at the door will rush a long ticket and give you noise.
Seven formats
1. The one-question live check. Start a live game with a single question, let everyone answer on their phones, and reveal. After the reveal, ask for a show of hands on each option and say, "Let's look at why B is tempting." It is the fastest format and good for a mid-lesson pulse as well as the end. Free accounts can host live games, and students need no account.
2. The three-question ticket with a timer. Give each question a time limit, since Kwizzy lets you set a limit from 5 to 120 seconds per question. Fifteen to thirty seconds suits a recall question. Timers keep the ticket from stretching into the bell, and students know the pace.
3. The "explain it" short answer. A question where students type a word or number instead of picking from options: "What is the unit of force?" or "Name the process that turns a caterpillar into a butterfly." Short answers are matched against the answers you list as acceptable, and capital letters, accents and stray punctuation do not count against a student. They are best for vocabulary and single numbers, and weak for anything that needs a sentence. For a sentence-length answer, use a paper slip instead.
4. The true-or-false misconception check. State a common misconception as a fact and ask whether it is true. "Heavier objects fall faster than lighter ones in a vacuum." True or false takes seconds to answer and reveals which misconception the class holds. Add an explanation to the question so the reveal teaches.
5. The pick-all-that-apply. A multi-select question where students choose every correct option. It is all-or-nothing, so it works when partial knowledge is itself the finding. "Which of these are renewable?" with five options shows who half-knows.
6. The homework-as-exit-ticket. If the bell cuts the lesson short, set a three-question quiz as homework with a deadline of tomorrow. Students open the link or enter the code that night, and you have the results before first period. Details are in how to assign a quiz as homework. The trade is that you lose the in-the-moment discussion, but you keep the data.
7. The library quiz, used as a quick check. If you have a few minutes and no time to write, pick a short library quiz that matches the day's topic, such as Life Cycles, Weather and Climate or Multiplication and Division, and run only the first three questions. Skim it first so you know the questions fit what you taught. The questions run in order, so end the game after the third one with the end-game button.
Running one in five minutes
The mechanics matter more than the format, because a ticket that takes eight minutes will quietly get dropped.
- Before class, build or pick the quiz and open the game lobby. Write the join address and code on the board while students pack up, or leave the projector page open.
- At the start of the last five minutes, ask students to take out a device. Say, "This is a three-question check. It does not affect your grade. It tells your teacher what to do tomorrow."
- Start the game. Reveal each question as soon as most students have answered.
- After the last question, leave the leaderboard on the screen for ten seconds, then dismiss class.
If you use the projector page, the question and timer are big and the answer choices are lettered, so you do not need to read anything aloud. See the Big Screen post for the setup.
What to avoid: do not use the points and leaderboard to make a ticket competitive. Points reward speed, and an exit ticket is about understanding. For a ticket, turn the streak bonus off when you create the game and tell students the score does not matter. If you want students to relax, say so.
Reading the results
A live game tells you how the room did as it happens: the reveal shows the right answer, and the leaderboard shows who got it. That is not a breakdown of wrong answers, so pair it with a quick show of hands on the question you care about.
Pro accounts get a post-game report with the share of players who got each question right and how many chose each option. That is the view that answers "which question needs a reteach?" without guessing, and it can be downloaded as a CSV. If you are on a free account, ask students to raise a hand for each option on the one question you care about, which takes thirty seconds, and note the split yourself.
Then act on it, in this order:
- If more than about two thirds got it, move on and note the few who did not.
- If the room split between two options, start tomorrow with that question and ask a student from each side to explain.
- If most got it wrong, change tomorrow's opening activity. A ticket that finds a gap but changes nothing is wasted time.
When tickets stop working
Exit tickets lose power when they become routine for their own sake. If students stop reading the questions and tap fast, shorten the ticket or change the format. If you never look at the results, stop running them; five minutes a day of student time is too much to spend on a check you ignore. And if the same students always finish first and the same students always skip it, the ticket is measuring effort, so try the homework version for a week.
Once you are running tickets regularly, writing them is the slow part, since each one needs its own misconception-based options. Kwizzy's paid plans let you save your own quizzes, draft questions from your own notes or slides, and see the per-question report, so see the pricing page when you want to go from borrowing library quizzes to building a bank of your own tickets.