Multiple Choice Quiz Maker: What to Look For

By the Kwizzy team · · 6 min read

Most multiple choice quiz makers will let you type a question and four answers. That part is easy. The differences show up an hour later, when you want a true/false question in the middle, or two right answers, or a number the student types instead of a guess, or a picture of a fraction that you do not have time to draw.

This guide covers what a multiple choice quiz maker needs to be useful in a classroom, then shows how those pieces work in Kwizzy, including the things it does not do. If you only want a quick answer: Kwizzy builds quizzes that run as a live game, as homework with a deadline, or as solo practice, and it is not a printable test generator or a locked-down exam tool.

What a classroom quiz maker needs

Before comparing tools, it helps to be clear about the job. A teacher usually needs a quiz maker to do five things.

First, it should make questions quickly. A quiz you spend ninety minutes building is a quiz you will not make on a Tuesday night. Second, it should give you more than one kind of question, because a quiz of only four-option items gets predictable. Third, it should let students answer on devices they already have, without making them create accounts. Fourth, it should tell you something afterwards, even if only who finished and who struggled. Fifth, it should explain answers, since a wrong answer with no explanation teaches very little.

Everything else, such as themes and sounds, is nice to have. Keep that order in mind when you compare tools, and you will not end up choosing the one with the best animation and the weakest questions.

The question types in Kwizzy

A question in Kwizzy is one of four types.

Single choice. One right answer among two to six options. This is the standard multiple choice question, and it is the default.

True or false. Two fixed options, which saves you typing them and keeps the wording consistent across a quiz. A set of true/false statements is a quick way to surface common misconceptions, as the library quiz Health Myths: True or False shows.

Pick several. More than one option is correct, and the student must choose all of them. It is all or nothing: choosing two of three right answers scores as wrong. That is strict on purpose, since partial credit would make guessing profitable. Say so in the question ("Select all that apply") so students know what is being asked.

Short typed answer. The student types the answer, and you list the answers you will accept, up to ten, each up to 100 characters. Matching ignores capitals, accents and punctuation, and treats numbers as numbers, so "3", "3.0" and "03" are the same. It does not understand meaning. If the answer could be written five ways, list all five, or the student who wrote it correctly will be marked wrong.

You can mix these in one quiz. A good rhythm is mostly single choice, a true/false to break it up, and one or two typed answers where guessing from options would hide whether a student can actually recall the thing.

Writing the options well

The quiz maker cannot make a weak question strong. A few habits go a long way:

  • Put the whole question in the stem, not in the options, so students are not rereading four long answers to find what is being asked.
  • Make wrong options believable. They should be the mistakes students actually make, such as adding where they should multiply, rather than silly choices nobody picks.
  • Keep options similar in length. When the right answer is always the longest, students notice.
  • Avoid "all of the above" and "none of the above". They reward test-taking tricks over knowing the material.
  • Vary the position of the right answer. Kwizzy shows options in the order you wrote them, so check that the right answer is not always the second one.

Timers, points and explanations

Each question can have its own time limit between 5 and 120 seconds, or none. Use a short timer for recall (ten seconds is plenty to answer "what is the capital of France") and a long one for anything that needs working out. In a live game, points fall as time passes, so a quick right answer earns more than a slow one, and a question's own timer sets how fast they fall. A timed question also stops accepting answers when the time is up, on the server rather than the student's device.

Timers are for live games. In homework, students work at their own speed and the timers are ignored, which is what you want when a student is at the kitchen table.

The feature that earns its keep most is the explanation. You can write up to 500 characters for each question saying why the answer is right. Players see it when the answer is revealed in a live game, and straight after answering in homework. If you only have time to add explanations to some questions, add them to the ones where students are most likely to be wrong.

Pictures in questions

A question can carry a picture. You can use an emoji, or upload an image, which needs a short description of it for students who use screen readers. For maths there are built-in pictures drawn from the numbers you give: a number line, base-ten blocks up to 999, and a fraction bar. Because they are drawn from your numbers, you do not have to find or crop a diagram. The library quiz Fractions on a Bar uses them.

The AI features never create or change pictures. If you use AI to draft questions, you add any pictures yourself.

How to make a multiple choice quiz

  1. Sign in with a free teacher account and create a new quiz.
  2. Add your first question, type the stem, and enter two to six options. Mark the correct one.
  3. For variety, switch a question to true/false, pick several, or short answer.
  4. Add an explanation to each question where students tend to slip.
  5. Set a timer only on the questions that need one.
  6. Play the quiz through once yourself, as a student would, and fix any wording that tripped you up.
  7. Host it live, set it as homework, or share the library version for solo play.

Free accounts write questions by hand. Generating questions from a PDF, Word or PowerPoint file, photos of a page, a link or a topic is a paid feature, and the questions it produces stay editable. One tip for slide decks: the generator reads the text on your slides, so a deck made mostly of pictures gives it nothing to work with. Export those slides as images (in PowerPoint, File, Export, JPEG) and upload the pictures instead. Read them all before using them: a draft from any generator can contain errors, and the quiz is yours once your name is on it.

What Kwizzy does not do

This list matters more than any feature, so here it is plainly. Kwizzy does not produce printable tests. It is not a proctored exam tool, so it cannot stop students from looking things up or working together. It does not do matching, drag-and-drop or essay questions. And it has no flashcards.

If you need a paper test with an answer key, a word processor or a dedicated worksheet generator is the better tool. If you need a secure exam, use your school's assessment system. What Kwizzy does well is the class-time and practice end of the range: quick checks, review games, and homework with instant feedback.

Where to go from here

Everything above works with a free teacher account and the free library. When you are building your own quizzes regularly, want AI drafting, or want a per-question view of how each game went, the pricing page shows what each paid plan adds.

Try these quizzes